Brilliantly packaged as a carry-anywhere card deck, Great Group Games on the Go
is a must-have for every youth worker, camp counselor, teacher, or trainer. And with game names like “Zoom,” “Two Truths and a Lie,” and “Blob Tag,” who could resist? Cooperative by design, the games help players develop confidence, skills, and supportive relationships. Each game ties in to Search Institute’s research-based Developmental Assets framework, with specific asset categories noted for each game. You’ll find everything you need—the whole kit-and-kaboodle—spelled out for each game: time, supplies, set up, directions, and post-game questions for taking things things a little deeper. An added bonus: All games can be played by youth and adults together, emphasizing the importance of intergenerational partnerships.
About the Authors
Popular duo Ann Saylor and Susan Ragsdale have co-created today's most fun and effective youth-development resources for parents, teachers, and other youth-serving professionals. Other titles include Great Group Games, Great Group Games for Kids, Get Thing Going: 85 Asset Building Activities for Workshops , and Building Character from the Start: 201 Activities to Foster Creativity, Literacy and Play in K-3.