#1 "An infinitely usable guide."
—Youth Today
#2 "Encourage cooperation and develop team spirit with the activities in this book."
—Learning
#3 "Helps kids to just be kids and learn important lessons while building essential developmental assets."
—Sharon Williams, teen membership and program specialist, YMCA of the U.S.A.
#4 "If it's not fun, it's not functional. This book is fun."
—Karl Rohnke, author of Quicksilver, Silver Bullets, and A Small Book About Large Group Games
#5 ""An easy reference for group leaders to find just the right 'lesson.'''
—Doralee Ely, 4H youth development regional specialist, University of Missouri Extension Services
#6 "I encourage anyone who wants to have fun in productive ways with youth to make this a part of their library."
—Pam Garza, director, National Youth Development Learning Network
#7 "Great ideas for getting a workshop, meeting, or retreat off to a good start."
—Alice Ann Moore, director, 4-H youth development, University of Tennessee
#8 "This wonderful resource book is chock full of playful yet effective ways to form trust and develop community!"
—Rick Jackson, codirector, Center for Courage & Renewal, Bainbridge Island, Washington
#9 "Any opportunity we have to promote asset building, team building, and create awareness is one we should be taking. This book is a powerful tool."
—Kim Graham, founder and president of Teen Intervention (North Carolina)
#10 "An excellent handbook to remind us of the importance of play to learning about all the important lessons of life."
—Sue Allen, executive director, Wisconsin Positive Youth Development Initiative, Inc.
#11 "The format of this book creates a quick guide for finding fun, mind-bending and motivational games to facilitate growth in youth."
—Theresa Dafforn, Elementary Guidance Counselor and Educator, Hatton Public Schools, North Dakota
#12 "Some may believe that games are one of the things given up as people grow older. Susan Ragsdale and Ann Saylor challenge that assumption in their new book. This delightful book provides an amazing assortment of games that can be played with people young and old. The instructions are clear. The designation of games into categories of intensity and risk make it easy for leaders to find a game that will fit almost any situation. Users of this book will find games to play at home, at school, at work, in various organizations, and with new groups of people or with people who have known one another for a long time. Clear links to developmental assets aid users in matching game choices with deeper purposes for playing games -- building on and strengthening the assets of children, youth and adults who play these games."
— Karen Greenwaldt, General Secretary, GBOD | The United Methodist Church, Nashville, Tennessee
#13 "I love the Great Group Games book! It has the kind of games in it that are fun and make people feel happy to play instead of like they or others are stupid. The instructions are easy to understand and communicate to others and I like the chart in the back that lets you determine what kind of game you need and then helps you choose one to use. I also like the "Going Deeper" section after the explanation of the game that helps you tie the game into what you are doing. I've got a shelf of game books and keep buying others hoping to find games I'd want our youth playing and am usually disappointed in either the philosophy of the games or the difficulty of figuring out what you are supposed to do. Now I think I can quit searching and get to playing. Would you send me three more of it? I want to keep one at my house, one in the church library, and one in our Middle School Sunday School class."
— Mark DeVries, President | Youth Ministry Architects
#14 "As a recreation major who reads game books like people read cookbooks, the Great Group Games books are the best game books to hit the market in the last two decades."
— Wendy Acosta, MED | Acosta and Associates, Inc.